Jungle’s Apr 2020 update
After the Feb 2020 update, which was a highly significant improvement to the map, things were stable for a while. The next notable changes to the spawn locations came in April, bringing the map very close to the spawn counts of the Valve maps.
- Previously, the current spawn point count means that there would be only ten “empty” spawn locations, compared to roughly two hundred on the other two maps; this means that you’d find loot very consistently. Now, there are enough spawns to have roughly one empty for every three items. This rewards heuristic spawn checking above pure luck-of-the-spawns, reducing the inconsistency from randomness and better rewarding skill, speed, and map knowledge. It now has 457 spawns, compared to 509 and 538 for the Valve-provided maps.
- Echo’s label has been moved to a more useful location.
- There’s a new spawn clump, presumably corresponding to the house added, but the radar doesn’t show the house. They’re between Echo and Bridge.
- As before, more spawns have been added towards the middle of the map. The edges still gained a few, but not as many. This will tend to force engagements a little more.
- There are still quite a few spawns that aren’t really at named locations. Maybe too many?
- The radar still doesn’t really line up perfectly, especially with parallax. Don’t rely on the precise locations shown on this annotated map; for an index of refraction, see the rescue zones near Docks and Delta, and how the red highlight doesn’t align with the checkered marker from the map itself.
Compare the previous and current spawns:
Previous:
Updated: